Vista SP2 — DO NOT INSTALL!

May 28th, 2009

I just came  from work to deactivate Adobe CS4 as I did something stupid: I installed Windows Vista SP2.

The installation went (or seemed to go) just fine, but upon restarting the system I was greeted by a nice blue screen saying there was a soft- or hardware failure, with loads of cryptic codes and an error about unsupported multicore processors.

I urge you NOT to install SP2 for Vista, at least not the 64-bit version, as that’s what’s giving me a headache and costing me lots of money as I can’t work today until I’ve re-installed Vista somehow.

Photoshop contact sheets

May 25th, 2009

It’s not a feature I use often, but when I need it, I know where to find it: Photoshop contact sheets. At least I was always able to find them, until today when I needed them for the first time after upgrading to CS4. It turns out Adobe decided to push their PDF tech even more and not install Photoshop contact sheets by default anymore.

No, instead you’ll have to go to the downloads page for “Adobe Photoshop CS4 Optional plug-ins and ReadMe
English, French and Spanish
” on Adobe’s website and download a ZIP file (for Windows users anyway) there.
Once downloaded, you extract a .EXE file which lets you extract (no, I’m not kidding) the “goodies”, which are the plugins for both the 32-bit and 64-bit versions of Photoshop and Brige Startup Scripts.

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Gaming update

May 14th, 2009

It’s been a while since I last posted anything, so I’ll give a quick update on what games I’ve played and what I think of them. There’s not much else new or interesting I have to talk about, so that’ll be it for this post.

I’ll start with a few older games, and first up is Lego Indiana Jones. It’s the first Lego game I’ve played, simply because I don’t give a crap about Star Wars and this one came in a duo-pack with Kung Fu Panda.
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Why the Playstation Store sucks

April 12th, 2009

I can be very brief about this: there aren’t nearly enough demos for the so-called Playstation Network games (or PSN games). After having bought three of them, I can easily see why, since the two that didn’t have demos weren’t anywhere near worth the money, and they each only cost €4.99.

PAIN ogoPain was the first title I tried. While it was fun at first, it quickly became clear it’s a game without a purpose. Your task, if you will, is to slingshot your character across the map, inflicting as much pain and creating as much chaos and damage as possible.
To do this, you’re helped by exploding crates, mailboxes and propane tanks and the ability to grab hold of a bunch of environmental objects as well as characters.

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Living on the (Mirror’s) Edge

March 29th, 2009

The reviews for Mirror’s Edge were mixed, to say the least. The visuals and fluidity of the main character’s movements were said to be great, but about the gameplay itself people couldn’t seem to agree. Due to a lack of fresh games that got my interest going, I decided to pick it up for the 360 yesterday. Here are my impressions after 4 levels of the game.

The graphics are indeed nice. Partially that’s because they’re so different from the normal combination of greys and browns, but I think it’s mostly due to everything being clean rather than intentionally dirty. I’ve yet to find anything wrong with the visuals, but they’re not awe-inspiring either, so there’s really not much to talk about.

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